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Palo Alto, CA, USA
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Unity/C# application development;
High fidelity 2D/3D cockpit, instrument cluster, situational awareness, navigation, and AD/ADAS visualizations;
real time simulation behaviors and scenarios;
integration with vehicle/simulator/platform software through schemas, APIs, network interfaces, WebSockets, Protobuf, or comparable technologies;
reusable Unity frameworks, prefabs, asset pipelines, tooling, testing, debugging, deployment, documentation, and release support.
Bachelor's degree in Computer Science, Computer Engineering, Robotics, a related field, or equivalent professional experience.
3+ years of professional software engineering experience, including production quality Unity and C# development.
Strong game engine fundamentals: scenes/assets, prefabs, scripting, event driven systems, rendering, frame rate considerations, and debugging.
Experience with maintainable software architecture, Git, code review, automated testing, CI, debugging, and release management.
Ability to work with real time, asynchronous/multithreaded systems and multiple interacting applications or processes.
automotive HMI, AD/ADAS,
Driver in the loop simulation, serious games, robotics simulation, visualization, interactive 3D applications,
WebSockets, Protobuf, REST APIs, CAN/LIN/Ethernet/DDS,
C++, Python, JavaScript/TypeScript, Linux/Windows, embedded or real time OS,
rendering, shaders,
GPU performance, pipelines,
mentoring, or technical leadership
Any Graduate
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