← Back to jobs
Santa Clara, CA, USA
No related jobs found
What you’ll be doing:
You will be involved in the definition, design, development and automation of innovative professional and consumer Linux Vulkan and OpenGL graphics software.
Develop and maintain SW technologies targeted at enabling and supporting NVIDIA's GPU hardware: on the current and upcoming Linux based operating systems. Ensuring the best performance and feature quality running on cross platform implementations.
Collaborate with test automation to achieve outstanding feature quality and to timely identify regressions.
Work with other worldwide internal teams, including software, hardware, architecture, and OEM support.
What we need to see:
A Bachelor’s or higher degree in electrical engineering, computer science, or computer engineering (or equivalent experience).
3+ years "hands on" experience developing graphics system level software, especially for the Linux OS.
3+ years of programming experience in C and C++.
Very good oral and written communication skills.
Ways to stand out from the crowd:
Prior experience with Linux gaming development.
Low-level Linux operating system knowledge, specifically memory/resource management, scheduling, and process control.
A self-motivated teammate with good attitude
Any Graduate
No related jobs found
← Back to jobs