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Software Engineer, Linux Graphics

NVIDIA

 

Santa Clara, CA, USA

Posted On: 11 days ago
Experience: 5+ years
Availability: Onsite
Openings: 1
Category: Software Engineer
Tenure: No Preference/Any
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Description

You will define, design, develop, and automate Linux Vulkan and OpenGL graphics software for NVIDIA GPU hardware.

This role is on-site.

Responsibilities

  • Develop and maintain system-level graphics technologies for current and upcoming Linux-based operating systems.
  • Ensure optimal performance and feature quality across cross-platform implementations.
  • Collaborate with test automation to identify regressions and maintain outstanding feature quality.
  • Partner with internal software, hardware, architecture, and OEM support teams worldwide.

Required Skills

  • Bachelor’s or higher degree in electrical engineering, computer science, computer engineering, or equivalent experience.
  • 3+ years of hands-on experience developing graphics system-level software, specifically for the Linux OS.
  • 3+ years of programming experience in C and C++.
  • Strong oral and written communication skills.
  • Linux OS proficiency.
  • C++ programming.
  • OpenGL graphics API.

Preferred Skills

  • Experience with Linux gaming development.
  • Low-level Linux operating system knowledge, including memory/resource management, scheduling, and process control.

Education

Any Graduate

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