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Centific Logo
Technical Artist

Centific

 

Redmond, WA, USA

Posted On: 3 days ago
Experience: 5+ years
Availability: Onsite
Openings: 1
Category: Graphic Artist
Tenure: No Preference/Any
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Description

You will bridge the gap between 3D scanning operations and production-ready assets by developing tools and refining geometry.

This role is on-site.

Responsibilities

  • Assess 3D model quality from internal scanning machines, focusing on geometry accuracy and PBR material correctness.
  • Refine scanned 3D models using DCC software to ensure they match physical counterparts.
  • Develop and maintain art pipelines and tools to increase 3D art production and scanning throughput.
  • Create post-processing tools for decimation, UV generation, and texture decompression to optimize performance.
  • Partner with research teams to explore procedural content generation, inverse rendering, and digital human modeling.

Required Skills

  • 5+ years of experience in the video game or 3D software industry.
  • Expertise in 3D modeling and 2D texturing software, specifically Blender and Substance Painter.
  • Proficiency in Python programming for tools development and DCC plugin programming.
  • Strong understanding of PBR materials, lighting, and creating shading and geometry node graphs in Blender.
  • Experience using Git or Perforce (P4) for version control.
  • Familiarity with cloud-based infrastructure and tools.
  • Ability to demonstrate skills through a 3D artist work portfolio.

Preferred Skills

  • Knowledge of 3D sculpting tools like ZBrush.
  • Familiarity with .glb and .gltf formats.

Education

Any Graduate

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